Super Natural Powers
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As player characters overcome challenges, they gain
experience points. As these points accumulate, PCs
advance in level and power. The rate of this advancement
depends on the type of game that your group wants to
play. Some prefer a fast-paced game, where characters
gain levels every few sessions, while others prefer a game
where advancement occurs less frequently. In the end,
it is up to your group to decide what rate fits you best.
Characters advance in level according to Table 3–1.
Advancing Your Character
A character advances in level as soon as he earns enough
experience points to do so—typically, this occurs at the
end of a game session, when your GM hands out that
session’s experience point awards.
The process of advancing a character works in much the
same way as generating a character, except that your ability
scores, race, and previous choices concerning class, skills,
and feats cannot be changed. Adding a level generally gives
you new abilities, additional skill points to spend, more hit
points, possibly a permanent +1 increase to one ability score
of your choice, or an additional feat (see Table 3–1). Over time,
as your character rises to higher levels, he becomes a truly
powerful force in the game world, capable of ruling nations
or bringing them to their knees.
When adding new levels of an existing class or adding
levels of a new class (see Multiclassing, below), make sure
to take the following steps in order. First, select your new
class level. You must be able to qualify for this level before
any of the following adjustments are made. Second, apply
any ability score increases due to gaining a level. Third,
integrate all of the level’s class abilities and then roll for
additional hit points. Finally, add new skills and feats.
For more information on when you gain new feats and
ability score increases, see Table 3–1.
Instead of gaining the abilities granted by the next level in
your character’s current class, he can instead gain the 1stlevel
abilities of a new class, adding all of those abilities
to his existing ones. This is known as “multiclassing.”
For example, let’s say a 5th-level fighter decides to dabble
in the arcane arts, and adds one level of wizard when he
advances to 6th level. Such a character would have the
powers and abilities of both a 5th-level fighter and a 1st-level
wizard, but would still be considered a 6th-level character.
(His class levels would be 5th and 1st, but his total character
level is 6th.) He keeps all of his bonus feats gained from 5
levels of fighter, but can now also cast 1st-level spells and
picks an arcane school. He adds all of the hit points, base
attack bonuses, and saving throw bonuses from a 1st-level
wizard on top of those gained from being a 5th-level fighter.