As the players depart Korvosa through the Great Western Gates they head toward Ashwood via Melfesh. After leaving town and into the first evening it is uneventful.
Just a days travel outside of Korvosa Xebeche explains he must go his own way and heads North to Kaer Maga via Abken. Along the road the Captain’s Guard describe the heroics of the Captain of the Guard, the nature of the suprise attack, near the Temple of Pharasma. The Captain and his closest Knights were nearly bested by the attack if not for their knowing the Temple was close by. Their retreat, and the presence of the healing powers of the priests and priestess gave them enough life to return to Korvosa. While the Captain and his men recover Nolan, one of the Captain’s Knights rallys an advance team to seek out what is going on near Ashwood Forest.
The adventurers stumble upon an attack on the road. They fend off being attacked themselves but a horn of calling goes off and reinforcements are called. Frox manages to kill a mounted goblin on a wolf. Frox himself is mortally wounded but revived from near death by Inez. Among the other dead were human archers and goblin archers. It appears they were working together and when reinforcements come its a human on horseback as well as a goblin on a wolf. Seeing that their other party members were dead, they all disengage along with the cloaked human archer. While tending to the dead horses Inez notices a chest.
Nolan and all but two city guards perish. The two city guards are ordered to return to Korvosa and deliver the message to the Captain that humans and Goblins are working together.
Greagahla finds and keeps a Captain’s Guard badge as well as a longsword, light crossbow. The party splits all gold and Greagahla and Inez each take a diamond and a ruby. Frox takes Nolans red cape and wears it as a sash. As they are searching the dead a small figure mounted on a strange planar beast ambles into view. He is curious and examines a ring Inez pulls out of a chest. Inez takes a map off of one of the human archers marking several points of importance.
The Barbarian goes his own way and the Party of Three departs the boat dock in Melfesh accross Lake Syrantula. Staying close to shore they travel several hours and as dusk approaches the last boat to Biston approaches Biston. Upon closer inspection the small fishing village is ablaze. The ship is ordered to run aground just beyond Biston. The party hastily makes their way to Ashwood Forest and narrowly avoid detection by another party of Goblins. Inez takes refuge in the trees and the others on the ground. With Inez as their guide, for several days they slowly and carefully make their way deeper into Ashwood Forest. This battle gives the adventurers a much deeper understanding of their abilities, as well as experience in battle. They become more confident in their abilities and more aware of their shortcomings.
(1300xp for the entire encounter.)